Jeremy P Bushnell

Other Projects

Churchdoor Lounger

Churchdoor Lounger

An ongoing art collaboration with D.W., the artist behind Mountebank (2017). Weird beings, psychedelic landscapes, demolished grids, shapes, colors, and noise. Most of the action happens at Instagram, though we also have a shop.


Doubtful Forms

Doubtful Forms

These long-form astral-plane electronic jams mark my return to making music after a long absence. David Wade Evans brings the synthesizer sounds, and I contribute samples and processing. Two EPs are available at Bandcamp, and we also have a Soundcloud.


Cinema Without People

Cinema Without People

A film Tumblr, made with love, for introverts. I also do a more general-interest film Tumblr, screenshottery.


Inevitable

Inevitable

Inevitable is a tabletop game set in a slapstick dystopian future, released in 2010 after a successful Kickstarter campaign. It's designed to provide 2-6 players with a good couple hours of entertainment, danger, violence, betrayal, mayhem, and laughs. It got a generous write-up at io9. Initially it was produced in an edition of 500, and I have a few left for sale.


Number None

Number None

From 2001-2007 I performed in the drone/noise band Number None. We used a broad variety of sound sources (guitar, harmonium, thrift-store keyboards, analog electronics, flutes & whistles, Tibetan singing bowls, field recordings, mangled vinyl, digital fuckery, effects pedals, and feedback loops) to create terrifying noiseworks and spacious droneworks. Between 2002-2007 we released four albums through our own Rebis imprint, a split with Family Battle Snake on State Sanctioned Recordings, a 3" CD-R on New American Folk Hero, and cassette releases on Sloow Tapes, Gold Soundz, and Land of Decay. Some of these are now available via our Bandcamp page, and we've also released two albums of unearthed archival material (Edison ∴ Orison and Wrong Axon Fog). A selection of other tracks can be found at Soundcloud.


Wikipedian Tag

A game which uses the vast, super-complicated structure of Wikipedia as a play space, an environment through which one player chases another. I like to think of it as a kind of competitive parkour through the architecture of all human knowledge, but calling it "tag" is a little simpler. (2009)


Worderfall

A fast-paced word-building video game I designed with Dave Evans of Hybrid Mind Studios. (2009)


Blinkout

A challenging spatial navigation/resource management video game I designed with Dave Evans of Hybrid Mind Studios. (2009)