Generating Sound & Organizing Time
 

Generating Sound & Organizing Time
Thinking with gen~ : Book One
by Graham Wakefield & Gregory Taylor
 
Editorial:
Generating Sound & Organizing Time is about the astonishing things you can do—and the insights you can find—when you work at the atomic sample-by-sample structure of digital audio.
 
Whether you are a musician, sound designer, composer, or an experimentalist interested in creating music and tools to generate and modulate audio, our aim is to reveal how working at the sample level is not only easier to reason about, but also far more open to demystify and unleash the immense possibilities of digital audio signal processing.
 
To do this we use gen~, which lets us work directly at the sample level through visual patching (or by coding if you prefer) and hear results immediately after every edit. That means you can crack open the algorithms of oscillators, filters, audio effects and so on that are inaccessibly black-boxed in most music software, and explore your own variations through experimentation and hybridization.
 
This book is also about developing useful things to think with: design patterns, techniques and subcircuits to help you bring new musical signal processes to life. Starting from the simplest beginnings we’ll see how very many seemingly unrelated synthesis and sound processing algorithms come down to a pretty small number of common circuits and patterns reapplied in a few different ways (without needing much math or code), as we develop:
 
--algorithmic rhythm generators, beat slicers, Euclidean sequencers,
--morphing LFOs, wave shapers, bit-crushers and gliding quantizers,
--chaotic systems, stepped and smoothed noise and chance operations,
--a wide palette of filters and delay effects,
--a plethora of phase and frequency modulation algorithms,
--formant, pulsar and polyphonic granular synthesizers of various kinds,
--bandlimited virtual analog and wavetable oscillators capable of intensive modulation,
 
…and more in the large collection of patching examples provided with the book.

> tagged with #sound, #computers, #generative_art

> created February 28, 2026 at 2:15:38 PM


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